Paying full price for a game you only half enjoy...
Should the price of GW:Factions be what it is or should they cut the price in half? As soon as you start playing in cantha, you will need to choose a side thereby forcing you to only expirience the game from one point of view. If quests and missions are different for each side of the war, then you will be paying full price for a game you will only get to half enjoy. In the first GW there was quests that gave you skills as rewards, but if the quests will be different on each side then will that mean you will only be able to unlock half the skills through pve?
You can play both sides. Though you will have to go to your side's town to enjoy the NPCs coz your enemy's NPCs will not talk to you.
Oh, as of FPE, be sure your own faction's faction points is greater than your enemy's faction points, coz a bug (or maybe not a bug) will reset both factions 'friendship' status to you ^_^
you'll have to drop your luxon faction below your kurzich faction to be able to do quests. Ether by keeping a kurzich quest on standbye or doing a couple of pvevp missions for the kurzich.
Although never really checked though sinc ei always had a couple quests on standbye.
choosing to be allied with luxon or kurzick does not change anything in the gaming experience. u can reach all cities and do all quests.
the only thing u have to do is go to a city ruled by your side to buy/sell from merchants and traders. that's it
Quests are attainable by anyone no matter the faction, at least from what we saw in the FPE. Missions will be a different issue though. Those missions are rumored to have the best drops and best challenges to them.
You'll have to be in the controlling alliance to gain access to those.
So it seems elite content and end game content will be for the most part locked out unless you are in a faction point farming alliance. Hopefully, that will change before the release.
This is not a silly thread and it surely makes sense and points out to a problem that should be looked at.
So far in Prophecies you could enter FoW/UW as long as your side had favor, and everyone could fight for it.
If alliance holds missions not letting other players access it would seriously ruin this game economy, leaving only those leading alliance have access to best drops which would put prices sky high.
Not to mention me and thousand other players being pissed off at not being able to access those missions just because clans we are in are not top.
Um no, I bet many people would have got confused to stick to ONE side and never venture into the other. Yes you can travel between kurzick or luxon, does'nt matter if your guild picked either one.
I think Anet should make it more obvious on how to play the game.
Lots of people get confused, and lots of them do not even read the manual.
Now I know the the FPE did not come with a manual but there is an alarming number of people that think they are locked from one side when choosing the other.
As others said you can play for both sides.
Here is what I'm planning (and others I know) to do when the game is out.
Pick a side, do all the quests for it and then get all the armor/quests etc from it.
Once done then go to the other side and do the same.
The thing I care about most is armor since I want to be able to craft armor from both sides. So after done one side, just go to the other.
I think Anet should make it more obvious on how to play the game.
Lots of people get confused, and lots of them do not even read the manual.
Now I know the the FPE did not come with a manual but there is an alarming number of people that think they are locked from one side when choosing the other.
As others said you can play for both sides.
Here is what I'm planning (and others I know) to do when the game is out.
Pick a side, do all the quests for it and then get all the armor/quests etc from it.
Once done then go to the other side and do the same.
The thing I care about most is armor since I want to be able to craft armor from both sides. So after done one side, just go to the other.
I'm planning on the same thing. Take my one character from C1 choosing a side till the end of the game. Then take my other character from C1 then going to the other side.
The seems game is more like Final Fantasy 11 Online....your not blocked from entering places or taking quests regardless of who your allied with.
The only thing that is "Fluid" is which faction controls which areas....So keep in mind just because an area is "in" the Luxon side of the game doesn't mean the Luxons always have "controle" of it. It is not like World of Warcraft where the towns are set in stone as to who controles them.
During the Preview you could see how much hold each faction had over an outpost by clicking on it as if to travel there.
I *assume* through interviews and what-not , that the combinded PvP and PVE missions done for an area, and which faction is most successful in that endevor will maintain hold of the area.
Apparently in order to get certain elite missions your faction must be in controle of a certain area. This is no differnt from the current system of having to have favor with the Gods in order to enter the UW etc. Except instead of by location on a real wolrd map it is by Faction.
"But I am on the other side what if I never get to do those elite missions!"
you've got two options:
1. Gather some buddies up and GO KICK BUTT and take your friggin area back!
2. Go gather Faction with the other side through repeatable quests and missions, and be a traitor....at least till you change back.
The seems game is more like Final Fantasy 11 Online....your not blocked from entering places or taking quests regardless of who your allied with.
The only thing that is "Fluid" is which faction controls which areas....So keep in mind just because an area is "in" the Luxon side of the game doesn't mean the Luxons always have "controle" of it. It is not like World of Warcraft where the towns are set in stone as to who controles them.
During the Preview you could see how much hold each faction had over an outpost by clicking on it as if to travel there.
I *assume* through interviews and what-not , that the combinded PvP and PVE missions done for an area, and which faction is most successful in that endevor will maintain hold of the area.
Apparently in order to get certain elite missions your faction must be in controle of a certain area. This is no differnt from the current system of having to have favor with the Gods in order to enter the UW etc. Except instead of by location on a real wolrd map it is by Faction.
"But I am on the other side what if I never get to do those elite missions!"
you've got two options:
1. Gather some buddies up and GO KICK BUTT and take your friggin area back!
2. Go gather Faction with the other side through repeatable quests and missions, and be a traitor....at least till you change back.
dove song the point is not that you have to be LUXON or KURZICH to get access to this elitecontent. But that you have to be a member of alliance Pwn since they have combined 2 top 10 pvp guilds and 1 full out manic pve-farm guild (in case of an alliance being maxsized at 3 guilds) and are dominating together with 10 more alliances the entire map. Pvp decides the movement of a line while faction decides the controll of an outpost. So in the end it means that a lot of the smaller guilds will never be able to contest for these outposts with elite content and therefore will never have access to it. Which imho should not be the case. Even in the system we have now everybody has on occasion the chance to go to to the elite places. And on top of that Anet added a couple more 'elite' zones that aren't locked off to a limitted number of people because they wanted to give everybody a chance to contend... you know the skill over time spend debacle which in my opinion has gone all out of the window with the mechanics of faction.
If I were a Luxon, while the Kurzick NPCs would not talk to me, would I still be able to take Kurzick quests?
According to Gaile's quote above, the answer would be no if those quests were currently within Kurzick controlled territory.
So to clarify:
Players cannot do quests within the opposing Faction's territory.
NPCs in a territory won't speak or do business with players of the opposing Faction.
Elite coop missions are accessible to only those players who are members of a Guild within an Alliance that controls the town where the portals are.
Quote:
Originally Posted by plasmasword
Should the price of GW:Factions be what it is or should they cut the price in half?
Of course not, that's ridiculous. An average movie ticket costs $9 for a two-hour passive experience, and an average single-player $50 CRPG runs between 20 to 50 hours of content these days if we're lucky. GW:Factions is worth the $50, regardless of how they slice it.
Now does that mean it's going to be worth investing one's time and money in? That's really a personal choice.
Last edited by Kali Ma; Mar 28, 2006 at 08:52 PM // 20:52..
Players cannot do quests within the opposing Faction's territory.
NPCs in a territory won't speak or do business with players of the opposing Faction.
Elite coop missions are accessible to only those players who are members of a Guild within an Alliance that controls the town where the portals are.
The bolded is blatantly incorrect, at least at the time of the FPE. I did every single Kurzick quest that existed, and then immediately went over and started collecting and doing Luxon quests--didn't quite finish them, but I did do quite a few.
I did every single Kurzick quest that existed, and then immediately went over and started collecting and doing Luxon quests
As did I, mostly. However, there were many things about the FPE that were reportedly altered to allow players easy accessibility to all the features. For instance, how one gets into Alliance battles was altered for the event; players started at lvl 20 and were given free max weapons and armor; inventory access and material trading were restricted; and several features were simply disabled.
Whatever one's opinion is, or experience during the FPE, that quote above is from Gaile Gray directly when she was answering questions from players about Factions during the FPE event, and until someone from Anet comes forward and says otherwise, I don't see any reason to doubt what she says. If there's no truth to it, then why would she say it? She Anet's public relations representative, for pete's sake.
I don't see the logic in accepting a quote from Jeff Strain, and then simply disregarding Gaile's.
Last edited by Kali Ma; Mar 28, 2006 at 08:33 PM // 20:33..